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Atomfall’s Game Pass Launch a ‘Huge Success’, Rebellion CEO Says

Atomfall, the highly anticipated action-survival game from Rebellion Developments, has taken the gaming world by storm since its release last month. Available on PC, PlayStation, and Xbox platforms, the game has already reached over two million players. But what sets Atomfall apart from other games is its launch on Microsoft’s game subscription service, Game Pass, on day one. This move has been hailed as a “huge success” by Rebellion CEO Jason Kingsley and has opened up a whole new world of opportunities for the independent studio.

Atomfall is set in a post-apocalyptic world where players must navigate through a dangerous and desolate landscape, fighting off mutated creatures and scavenging for resources to survive. The game’s immersive gameplay and stunning graphics have captivated players, making it an instant hit.

But what truly sets Atomfall apart is its launch on Game Pass. This move has allowed the game to reach a wider audience and has given players the opportunity to experience the game without having to purchase it outright. This has been a game-changer for Rebellion, as it has allowed them to tap into a new market and attract players who may not have been willing to take a chance on the game otherwise.

In an interview with GamesIndustry.biz, Jason Kingsley expressed his excitement about the game’s launch on Game Pass, stating, “It’s been a huge success for us. We’ve had over two million players on Game Pass alone, which is fantastic.” He also added, “It’s a great way for people to try the game and see if they like it. And if they do, they can then go on to purchase it.”

The success of Atomfall on Game Pass can also be attributed to the service’s growing popularity. With over 18 million subscribers, Game Pass has become a go-to platform for gamers looking for a diverse and constantly updated library of games. This has given Atomfall a significant advantage, as it has been able to reach a large number of players who may not have been aware of the game otherwise.

But it’s not just about reaching a wider audience. Launching on Game Pass has also allowed Rebellion to build a strong and loyal fan base for Atomfall. With the game being available on the service from day one, players have been able to experience the game’s updates and new content as soon as they are released. This has created a sense of community among players, who are constantly sharing their experiences and strategies for surviving in the game’s harsh world.

Moreover, launching on Game Pass has also given Rebellion the opportunity to showcase their game to a larger audience and receive valuable feedback. This has allowed them to make improvements and updates to the game based on player suggestions, making Atomfall an even more engaging and immersive experience.

The success of Atomfall on Game Pass has also opened up new possibilities for Rebellion and other independent studios. With the rise of subscription-based gaming services, more and more developers are looking to launch their games on these platforms. This not only provides a steady stream of revenue but also allows them to reach a wider audience and build a loyal fan base.

In conclusion, the launch of Atomfall on Game Pass has been a game-changer for Rebellion Developments. It has not only allowed them to reach a wider audience and build a strong fan base but has also opened up new opportunities for the studio. With its immersive gameplay, stunning graphics, and now, its success on Game Pass, Atomfall is definitely a game to watch out for in the future.