26.7 C
New York

The Witcher 4 Will Target 60 FPS on Consoles, but Series S Will Be ‘Extremely Challenging’ Says CD Projekt Red

CD Projekt Red, the renowned Polish video game developer, has recently made an announcement that has left many fans disappointed. The company has stated that it will be “extremely challenging” to achieve 60 frames per second (fps) on the Xbox Series S for their highly anticipated game, The Witcher 4. This news comes after the studio showcased a tech demo of the game running at 60 fps on a base PS5 earlier this month.

The Witcher series, based on the popular book series by Andrzej Sapkowski, has gained a massive following since the release of the first game in 2007. The latest installment, The Witcher 3: Wild Hunt, was a critical and commercial success, winning numerous awards and selling millions of copies worldwide. With such high expectations for the next game in the series, fans were thrilled when CD Projekt Red announced that The Witcher 4 was in development.

However, the recent news about the game’s performance on the Xbox Series S has caused some concern among fans. The Xbox Series S, the more affordable version of the next-generation Xbox consoles, boasts impressive specs but falls short in terms of graphical power compared to its more expensive counterpart, the Xbox Series X. This has raised questions about the game’s performance on the console and whether it will be able to deliver the same level of visual fidelity as the PS5.

CD Projekt Red has addressed these concerns by stating that achieving 60 fps on the Xbox Series S will be a significant challenge due to the hardware limitations. The studio has always been known for pushing the boundaries of graphics and gameplay, and this statement shows their dedication to delivering the best possible experience for players. However, it is important to note that the game is still in its early stages of development, and optimizations can still be made to improve its performance on the console.

Despite this setback, there is still much to be excited about for The Witcher 4. The studio has also revealed that the game will be running on Unreal Engine 5, the latest iteration of the popular game engine. This is a significant upgrade from the previous game, which ran on the Red Engine 3. The tech demo showcased the game’s stunning visuals, with detailed character models and environments that truly bring the world of The Witcher to life.

Furthermore, the game will also be taking advantage of the new features and capabilities of the next-generation consoles, such as faster loading times and ray tracing technology. These advancements will undoubtedly enhance the overall gameplay experience and immerse players even further into the world of The Witcher.

CD Projekt Red’s dedication to delivering a high-quality game is evident in their decision to prioritize performance over graphical fidelity on the Xbox Series S. This shows their commitment to creating a smooth and seamless gameplay experience for all players, regardless of the platform they choose to play on. As the studio continues to work on the game, we can expect to see further improvements and optimizations that will ensure The Witcher 4 runs smoothly on all consoles.

In conclusion, while it may be “extremely challenging” to achieve 60 fps on the Xbox Series S for The Witcher 4, CD Projekt Red’s commitment to delivering a top-notch gaming experience should not be doubted. With the game running at 60 fps on the base PS5, it is clear that the studio is dedicated to pushing the boundaries of what is possible in the gaming world. As fans eagerly await the release of The Witcher 4, we can trust that CD Projekt Red will deliver a game that will exceed our expectations and continue the legacy of this beloved series.